
For starters, WipEout 2048 will make use of the Vita's capabilities, allowing you to steer with the system's gyroscopic controls, while using the back touch pad and touch screen to accelerate and control weapons, respectively (these are optional for those who rather play it old school). Worry not, though, for WipEout 2048 comes with a few new tweaks. If you played WipEout Pure, Pulse, and / or HD, then you'll have a good idea of what's to come. From the look of things, 2048's gameplay will not deviate very far at all from its predecessors. Awesome, but what about gameplay? Will the gameplay mix it up in the same fashion? Eeehh… no. So SCEE Liverpool is doing something a tad different with the visuals. If there is one game that can show off the visual prowess the Vita is capable of, it will probably be WipEout 2048. That's not to say that the futuristic look of the series isn't here, and a neat design feature is that the higher up you go, the more the old buildings are replaced with advanced skyscrapers, making for a cool visual feast. Instead, races take place through city settings bearing more of a resemblance to cities nowadays than in other games, complete with streets, buildings, and other areas that wouldn't look so out of place these days. Anti-gravity racing is in its infancy, and as such, the dedicated tracks in the previous WipEout games have yet to come about. It is easy to notice that in the same way WipEout Pure launched along with the PSP in North America, so too will the next installment in the series, WipEout 2048, come Stateside along with Sony's newest portable, the PlayStation Vita.Īs the title implies, WipEout 2048 takes places in the year 2048, making it the earliest entry in the series' timeline. I am beginning to see a tradition being born here, with the WipEout franchise.
